Emergent Game Design

The traditional approach to designing a game with a narrative has been for the game designer to work like a movie screen writer: he creates a series of “scripted” events at various points in a game level which are followed from beginning to end, and which always occur in the same order whenever the game is played. For example, the designer might decide that when you go around a certain corner, an alien should jump out at you and start attacking. Half Life was one of the early games to do a really excellent job with this sort of approach, and provided some of the most memorable moments in gaming up to its time.

By contrast, some newer games have embraced a more open, flexible approach to the game experience, which is generally known as “Emergent Game Play”. Rather than specifically writing in dramatic encounters, designers will create various game elements that interact in complex, consistent, and interesting ways. So, instead of having an alien always jump at you as you go around a particular corner, that alien would instead be roaming the halls on a search pattern, perhaps stopping to look for food once in a while, and generally actually doing something even when the player isn’t watching it, rather than just waiting to jump out at the player. Or, instead of dispatching said alien with the gun the game designer provided, the player might instead shoot a cylinder with poisonous gas contained therein and then beat a hasty retreat, closing and locking a door behind him until the alien expires.

The advantage to this approach is that every player gets a potentially unique experience, and that the environments feel much more real. The disadvantage is that creating this sort of sandbox is significantly more work and takes considerably more testing. (There’s an interesting article at Gamecritic that uses the recent games Call of Duty 4 and Crysis to contrast these two approaches to game design.)

Another interesting development in recent years has been the inclusion of Map Editors with games. These allow players to create their own levels and to distribute them over the Internet. Dubbed “user-generated content”, these additional battlefields extend the shelf life of a game considerably without much additional investment on the game company’s part.

One of the most interesting experiments in user-generated contents is the world of Second Life, which provides its users tools, a great big open space, and not much else. All the content in its game world is created by users.

But all of this gets even more interesting when all these elements come together in something I’m calling Emergent Game Design, where the game players take the tools that the designers have provided them and create something completely different out of it — effectively turning one kind of game into something completely different.

One of the first examples of this I saw was Tower Defense in Warcraft 3. Normally, Warcraft 3 is a Real-Time Strategy game, in which one commands fantasy armies around a battlefield from an overhead view. The key gameplay elements are gathering resources, building a base, amassing an army, and wiping your opponents from the map.

Though it was built with Warcraft 3 and its editor, Tower Defense provided a completely different experience: the player is presented with a path down which gigantic armies of enemies march. The player doesn’t have any mobile offensive units, but only the ability to build defensive towers along the enemies’ path. There’s no resource gathering, no army building, just a very focused effort to keep the enemy units from making it all the way across the screen. (A nice version of the TD concept that you can play in your browser is Desktop Tower Defense, which I recommend you avoid if you have any pressing engagements in the next two hours.)

I saw another interesting example recently while playing Team Fortress 2, a multiplayer class-based shooter where you can adopt the role of a soldier, a combat engineer, a sniper, or a medic and join in 48 player battles across the Internet. It’s a really well-done game, and a lot of fun if you enjoy simulated combat.

However, some enterprising gamer took the level editing tools that Valve provided with the game and created a map called Skyscraper. Skyscraper completely revamps the game, segregating the two teams into discrete areas which allow no direct interaction whatever. The challenge suddenly changes from besting your opponents in combat to getting to the top of an enormously tall and perilous vertical space in the shortest possible time. Team members no longer help each other destroy the opposing force, but use their weapons and combat tools to help each other get progressively more altitude.

Another example: English educators used Neverwinter Nights, a superb fantasy role playing game with good editing tools,  to further educational goals by rebuilding the game to require literacy and numeracy skills, such as comprehending written material and calculating area to load a ship’s hold.

The fascinating thing about these examples is that players have been given rich enough tools to not only choose their own approach to achieving the game’s goals, but to actually carve out their own game with entirely different ends. Though Tower Defense, Skyscraper and the West Nottingshire project were all created with an existing game’s tools, they are utterly different games from those that provide the technology they’re built on.

Which brings us back again to Second Life. Since it has an exceptionally powerful set of editing tools and everything in its world is created by users, it seems logical that it would be a rich field for Emergent Game Design. And that turns out to be true. Second Life members have created in-game versions of lots of gaming standards, such as slot machines, trivia games, etc., but have taken things much further.

There are many examples of original games that have been created in that world, from first person shooters to role playing games to entirely original creations. In fact, a game created in Second Life called Tringo has been such a success that various companies have licensed the game design to create Game Boy and standalone PC versions of the game. And, in spite of persistent technical and business issues, Second Life continues to amass a larger and larger following because of this strength.

So, what can we take away from this? Lessons for the game-player:

  • Try some of the top-rated user generated maps for your favorite games. You’ll almost certainly have a good time, and you might discover a few gems.
  • If you have ideas you’d like to try, don’t be afraid to crack open the editing tools that come with your favorite games. Many have active and helpful communities that make it pretty easy to get started.
  • If you’re interested in getting into the game industry, creating a successful level or mod for a game is one of the best ways to do so.

For game designers:

  • Emergent gameplay and rich worlds are worth the extra effort. (Full disclosure: I used to work for Origin, whose motto “We Create Worlds” shows a certain bias to creating complex game spaces.)
  • Your customers are smart and collectively have way more free time than you do. Give them opportunities to use those facts to your advantage.
  • If you want your game to have a long life, one of the best things you can do is provide the community with great tools to tweak the game. Even if only 1% of the game owners ever launch an editor, and only 10% use user-generated content, it will keep interest alive far longer than would have otherwise been the case. And if you can lower the barrier of entry by building easy-to-use editors and content browsers into the game itself, you might just hit a gold mine.

Am I Hot Or Not: The George W. Bush Edition

Steven Levy has a very interesting article over at Newsweek where he talks about William Poundstone‘s upcoming book Gaming the Vote: Why Elections Aren’t Fair (and What We Can Do About It).

The gist of it, to steal both men’s thunder, is that by giving the election to the candidate who got the most votes even when that count is not a majority, one ensures that in many cases the electorate’s second-favorite candidate gets elected. George W. is a recent example in American politics. Even though he received less than 50% of the vote, he was elected, because the people voting against him split their votes among other candidates.

The proposed solution? Change elections from a “pick one candidate” system to a “rate each candidate on a scale of 1 to 5” system. Poundstone asserts that this is both constitutional and feasible, and would provide far superior election results. Sounds like very interesting grist for the mill; I’ve added his book to my reading list.

A Pragmatist’s Love Song

A Pragmatist’s Love Song

I have not fallen in love with you,
as if love were a puddle into which one trips
by accident, and from which one might stumble just as easily.

I am not mad about you,
our love a confused and screaming Bedlam,
filled with unreal fears and phantasms that don’t know truth.

You have not captured my heart,
as if it were a frightened animal that one can snare
and cage but which always longs for the solitary forest.

You are neither my northern star,
my sun nor my moon, for one cannot set another’s path
or illumine his world.

Our love is not eternal,
but will one day be completed
when we finally meet Love face to face.

But you are my wife. I choose to take your hand and walk through our years together. I will lean on you when I stumble, and support you when you are tired. I will stand by you when the last of the children marches off to make her own life, and will hold you when you cry. I am on your side when you’re a saint and when you’re a shrew. I will cheer for you, play with you, support your adventures, listen to your fears, rejoice with your victories, mourn with your losses, hope and pray with you, and always be your friend. I love you.

Presented to Kathy on the occasion of her 33rd birthday. Many thanks to Daniel Priest, my one-man writer’s workshop.

Saturday Morning Time Machine

This morning, wearily dealing with the weekly bookkeeping chores while Kathy was out shopping, I posted this to my Twitter account:

Paying bills. I think I liked childhood Saturday mornings, packed with sugary cereals and cartoons, better than those of my adult self.

When Kathy arrived home, what should she be bearing but two great big boxes of Peanut Butter Crunch Cereal! She had seen my Twitter and decided, as a “thank you” for my weekly financial management efforts, to give me that Saturday morning cartoon experience again. How awesome is that?

I happily settled down in front of the TV and gobbled two bowls of the sugary stuff while watching Ratatouille. All it lacked was the presence of my younger brother to argue with about who should win the Laff-A-Lympics. (I unfailingly rooted for the Really Rottens, solely because it really made Chris angry.)

But alas, my youth has gone. The cereal was still as sweet, the cartoons still every bit as wonderful. (In fact, in absolute terms, I’m sure everything Pixar has produced far eclipses anything from the Hanna Barbera crowd.) The spirit was willing, but the flesh was weak, and I promptly found myself napping in front of the TV — the very thing for which I used to give Mom McMains a terrifically hard time.

But you know what? I enjoyed it every bit as much regardless. Thanks, Kathy, for your thoughtfulness this morning.

Tamale Party

A highlight of this past weekend was a tamale-making party at my friend James Buratti’s house that he and his wife Jen hosted. Tamale-making is a ritual that holds a certain mystique in Mexican culture, with recipes and techniques handed down from generation to generation and horror stories of young people’s apprenticeships in the kitchen during the process. While I adore tamales, I’d never gotten to be a part of their production, so was quite excited to get to participate and to be a part of that cultural institution.

Jen and James had things well organized, so we got right to work. They were each trying different approaches to the process: Jen using the traditional techniques and recipes handed down through her family, James working with a recipe from the grocery store that looked good and trying every time and labor-saving innovation he could think of.

The first step was mixing the masa. While you can get a big bag of masa from the grocery store pretty cheaply, it needs further preparation to be used for tamales. We mixed in salt, chili powder, and alarming amounts of lard and vegetable shortening, working the mixture until it had about the consistency of hummus and would float in water. We tried doing so both by hand and using a mixer. The latter produced a fluffier masa, and was certainly less work than doing it by hand. On the downside, one didn’t get the lovely hand-conditioning benefits that the lard provides for practitioners of the manual technique.

Next we spread the masa onto the corn husks, which had been prepared by trimming off the tops and soaking them in water. (Again, you can get bags of corn husks at your better grocery stores if you don’t happen to have a corn field handy.) We started using spoons and fingers to do the spreading, but James, who had been drywalling a lot lately, pulled out a few different sizes of putty knives, which eased the process considerably for me, though they got mixed reviews from others.

Next, we spread fillings in a line and wrapped the whole husk/masa assembly around the filling core like paper around a pencil. The most traditional filling for tamales is actually pulled from a whole cooked pig head, but fortunately nobody was feeling quite that traditional. We settled for spiced pork and beef fillings, with a few raisins added for sweetness in some of them. (Later, beans and cheese and chicken fillings also arrived, though that was after Liam and I had headed home for Christmas decorating. Some of the best tamales I’ve ever had also had strips of poblano peppers and cheese for the center.)

Finally, the finished tamales were steamed for about 45 minutes. And while I thought I loved tamales before, I must say that the ones I have had paled in comparison to these freshly cooked ones — hot, fluffy and delicious!

My only complaint about the whole process is that, as with many things, once I saw what goes into them, my enthusiasm for tamales was diminished a bit. I’m not a fan of lard in general, and watching big blocks of it going into the masa caused a disturbance in the force that I’m sure my cardiologist felt all the way across town. James and I discussed the possibility of substituting olive oil, which might make slightly less-savory tamales, but would certainly make me feel better about eating them!

James took lots of photos of the process, which you can see here. Thanks, Burattis, for putting together such a great event!

UPDATE: Here’s the post from James & Jen’s weblog.

Dear Santa

Here are the kids’ Christmas lists, for anybody who’s shopping for them and looking for ideas. I note with chagrin that none of them asked for something precious like “peace on earth”. Bunch of little pragmatists.

Here they are, in descending order of age:

Emily’s List

Abigail’s List

Liam’s List

Maggie’s List

P.S. Speaking of Sea Monkeys, check out this hilariously hyperbolic promotional video. Stand back! I’m about to attempt science!

My Wife is Leaving Me for a Wallaroo

As many of you know, Kathy has been back in school now for a couple of semesters. This coming spring semester, however, she’s taking a break from classes in favor of completing some outstanding correspondence courses and attending a Therapeutic Recreation conference in Australia, for which the school is picking up the tag and providing lodging — all we have to come up with is airfare and some food for meals and sundries while she’s there.

She’ll be gone from December 29 – January 14, and will be spending most of her time in and around Melbourne. (I have given her strict instructions to visit lots of great places and take lots of photos so that I can live vicariously through her.) She’s currently working hard at rounding up various jobs to help pay for the trip, so if you have anything that needs painting, pressure washing, cleaning, or reconstructing, give her a call!

Naturally, since I’ll be a single parent for the time she’s gone, I’ll be looking for any reinforcements I can find. If you’d like to help with grocery store runs, babysitting, grown-up conversation, or just playing XBox with the kids while I enjoy a few moments of quiet in the front yard,  your help is very welcome indeed!

Detroit Barristry City

The Romantics are suing the makers of Guitar Hero for the use of their classic What I Like About You. The game makers properly procured legal rights to do a cover of the song, so what’s the band’s beef?

They’re upset that the cover band that performed the song was too good, and sounded too much like the original. Yep, you read it right. They’re cheesed because the cover band, which was hired to sound like them, did their job well.

To me, this smells like a bunch of opportunists trying to cash in on someone else’s success. Due props to The Romantics and their musical accomplishments, but I hope the judge gives them a smackdown they will not soon forget on this one. Ridiculous.

Thanksgiving

I’m late on this, because I was too busy enjoying the things for which I’m thankful! Here’s a list of them:

  • Food, shelter, and the fact that all my physical needs are met.
  • A country where the rule of law is generally respected and where individual rights are usually protected.
  • The beauty of creation, and the chance to live in a place where that beauty is so evident.
  • The freedom to practice the faith I believe to be true, and the fact that faith makes a home for wretched, messed-up people.
  • A family who has loved me steadfastly through times both difficult and joyful.
  • A wife who patiently endures my foibles and faults. Their name is Legion, hers is Grace.
  • A houseful of children who bring love, joy, and immense amounts of laughter with them wherever they go.
  • A generally stimulating job that allows me to strike a decent balance between work itself and the reasons we work.
  • The men and women brave and self-sacrificing enough to put on a uniform and put themselves in harm’s way to protect the rest of us.
  • A cadre of musicians I’ve now enjoyed playing with for over 5 years. Sharing that regularly has brought a lot of joy, fun and laughter into my life, and has made certainly me a better musician.
  • I have several friendships I now tally in decades, as well as some fantastic newer ones, and feel richly blessed for these people whose lives I’ve been able to share so deeply and enjoyably.
  • Giant burritos.

For these and many more things, I give heartfelt thanks!

Thoughts on Kindle

Amazon has just introduced a new electronic book reader called the Kindle, which looks pretty interesting. My thoughts while reading the details:

  • First mass-market use of electronic paper for a display. I wonder what the resolution is like? Ah, 800×600 with 4 levels of gray. (By comparison, the iPhone is 480×320, though it’s smaller and full color.) The screen refreshes in the video are kinda wacky. Pros: high contrast, shatter-resistant, low power draw. Cons: you need a booklight to read your electronic book! (Thanks to Mark for pointing that out.)
  • I really like the idea of being able to buy and have a book available in a minute or two, especially given that they appear to be selling for much less than their hardcover equivalents. Yay, cheap!
  • They tout the ability to read blogs, but apparently only those that Amazon chooses. I hope they update it to support any RSS feeds, though given that they have to make enough money on it to pay for the wireless service they supply, that may be challenging.
  • I wonder what the headphone port is good for? Are there audiobooks in its future? Text-to-speech? Nobody seemed to use it in the videos.
  • There’s a USB port and another port or two I wasn’t able to immediately identify on the bottom of the thing. It should be interesting to see what the Internet hackers are able to do with the gadget.
  • The decision to use a cellular network is an interesting one. Pros: coverage everywhere, low power. Cons: because piggybacking on someone else’s data network costs them money, they’ll have to pay for that somehow. Thus, free content (such as individual’s weblogs) will be hard to come by.
  • You know what else this ought to connect to? Allrecipes.com. I’d love to have a giant virtual cookbook on my kitchen counter.
  • The “Email a Word file and have it sent wirelessly to your Kindle” feature is pretty cool. Nice to have easy access to reference copies of your personal documents. Seems like Doctors and Lawyers would really dig this aspect of it.
  • 256MB of internal storage seems a little paltry, but I guess if you’re storing compressed text, it would go a long way.
  • Maximum operating temperature is 95°? So much for using it outside in Texas summers.
  • I expect the Amazon content will have DRM slathered over it. It would be very nice if one could also put one’s own content (like Project Gutenberg texts) on via the USB port without wrapping it up in some wacky rights management scheme.
  • It sure is homely.